A handbook for design students, by Gabriel Drozdov
v1.1 16 May 2024
v1.0 13 May 2024
v0.9 10 May 2024
v0.8 8 May 2024
v0.7 5 May 2024
v0.6 3 May 2024
v0.5 30 April 2024
v0.4 30 April 2024
v0.3 15 April 2024
v0.2 9 April 2024
v0.1 8 Dec 2023
Last update
17 May 2024 11:19pm EST
Changelog
Hi! My name is Gabriel. I’d like to tell you a story.
This is the story of my education and career as a designer, coder, and teacher. It’s like an autobiography or portfolio, but focused on what I learned and can pass on to you. You’ll hear about the jobs I had, failures I suffered, classes I took, projects I made, and people I met. And if you’re also a designer, coder, or teacher, I hope you can use this as an example of what a career in these fields can look like.
This project started as my graduate thesis in graphic design at RISD and continues to grow alongside my career. You can read it either as a website, or print the contents so far as a book.
A message for anyone starting this thesis
Read the forewordStories about the experiences that shaped me as a designer
Read Part OneWhat is design? That’s a good question. It’s the kind of question that can cause a designer to spiral into an existential crisis. It took me a long time — from elementary school to grad school — before I had my own definition. In a way, that’s what it takes to develop a personal practice. For me, that meant trying out a whole slew of things — music, film, writing, computer science, theater — that would eventually inform a single creative discipline called “design.” In this chapter, I’ll share stories from this early period in my life — growing up alongside the Internet and video games, bearing unpaid theater internships, finding my footing as a freelancer, and choosing to go to design school.
Read Chapter 1What does a degree in computer science get you? In my case, a single technical interview that you’ll absolutely and utterly fail. For a long time, code didn’t seem like it was my thing. But once I began studying design, I realized that code was extremely useful even if I wasn’t an expert in it. I could use code to make interactive and generative experiences — things that felt uniquely performative, sort of like theatrical performances on a computer screen. In this chapter, I’ll share stories of how I finally learned to use code after struggling for years and make it a fundamental part of my creative practice.
Read Chapter 2There are great teachers, and there are absolutely terrible ones. Both types inspired me to teach — I think the impact of a good teacher is just as resonant as that of a bad teacher. I felt I owed it to the good teachers to pass on the lessons they taught me, and also to the bad teachers to make right where they went wrong. What I discovered was that teaching was much harder than I expected, but also the clearest way to make a real impact as a designer. In this chapter, I’ll share stories from my experiences as a teacher, as well as from my time spent making tools for teachers and students alike.
Read Chapter 3An all-too-common tragedy: you devote yourself to developing a creative practice only to discover that no job exists for what you do. This is especially frustrating if you’ve freelanced and know that there’s a market for your skill set but not a matching job to apply for. Creative coding is a bit like this — agencies typically split design and code into two distinct jobs even though a single designer-developer can do a ton on their own. So, as a designer-developer facing this reality, I decided to start a studio. In this chapter, I’ll share stories of how I found the confidence to make that jump and how it played out.
Read Chapter 4Projects that taught me how to design
Read Part TwoLet’s say design is about communication. In design school, you learn a lot about visual communication. But there are other kinds, too — aural, experiential, written, performative, and so on. I now realize that the years I wasted before design school — years spent fumbling through potential careers that didn’t pan out — were actually years spent finessing my communication skills in other mediums. Once I had built that foundation, I was ready to hone in on visual communication, and that meant going to design school. In this chapter, I’ll share the projects from my formative years that set me up to study and practice design later in life.
Read Chapter 5For its size, Rhode Island has a lot going for it. That includes a major bridge at risk of collapse, drivers that don’t understand the concept of right-of-way, and a little school of design. That was my school for three years as I was a graduate student studying graphic design. I spent those years creating close to a hundred projects and sleeping very little. Those projects — well, some of those projects — would go on to serve as the foundation for my professional practice. In this chapter, I’ll share the projects I made while studying at RISD to reveal the ways in which the school helped me grow as a designer and start my career.
Read Chapter 6In design school, your audience is often very small — often just your teachers and peers. Meanwhile, your audience afterwards is quite a bit bigger — literally anyone and everyone. That change in audience means your work needs to change, too. Plus, it helps to create work that makes money, and that reality also changes the kind of work you create. So, what happened when I left design school? In this chapter, I’ll share how my output evolved to meet these new challenges.
Read Chapter 7Conversations with the people that helped me along the way
Read Part ThreeTeachers teach you things. But how do they teach you things? I’ve had great hands-on teachers that kept a tight-knit circle of superfans. I’ve also had terrible teachers that instructed through counterexamples. I’ve even had teachers I’ve never met, whose work I tried to emulate. But over time, I’ve learned that the most effective teachers shared a common trait — instead of giving students information, they guided them to it. In this chapter, I’ll share conversations I had with several teachers that I’ve seen as mentors and guides, leading me down my own path to become a designer (and a teacher, too).
Read Chapter 8School is a place to learn alongside other people. When you learn together, you also end up learning from each other — through the conversations you have, friendships you foster, projects you share, collaborations you, uh, collaborate, and the many successes and failures you see through (whether you want to or not). What you might not realize during this experience is that by studying, you become part of a new generation of designers that have the chance to push the discipline and industry forward. In this chapter, I’ll share conversations I had with the peers I’ve studied and worked alongside.
Read Chapter 9You learn from your students. That’s a rule. You have to. If you’re a teacher and you’re not learning from your students, then I’m worried for you. It was bell hooks who helped me realize that teaching isn’t the act of passing down knowledge. Instead, teaching happens somewhere between the teacher and the student. If all goes right, both parties grow in the process. In this chapter, I’ll share conversations I had with my students about their experiences as students — the good, the bad, the ugly, the pretty, the things they’ll never forget, and the things they wish they could forget.
Read Chapter 10A message for anyone finishing this thesis
Read the afterword
A list of all the URLs
used on this site
This is for Maddie, my best friend and the love of my life. I can’t wait for everything that comes next :)
This is for my parents and family, the people who have supported and cheered me on through every phase of my life.
This is for my teachers, peers, and students, the community that made this thesis a reality.
And this is for you, the reason why I do anything.
Dedicated to everyone who got me here: my cohort, Alec, Berett, Claudia, Emily, Kaela, Lydia, Clinton, Husna, Glikeriya, Michelle, Rebecca, Shiyue, and Soo Min; my thesis advisors, Eric, Minkyoung, and Wael; my teachers at RISD, Aaron, Anther, Bethany, Christopher, Cyrus, Doug, Eric, Goergia, Jessica, Kathleen, Lucy, Mairead, Marie, Mark, Nancy (both of you), Teddy, Tom, Olya, Paul, Pouya, Ramon, Reuben, Richard, Ryan, Shona, and William; my coworkers and mentors, Aden, Courtney, Drew, Emmanuel, Ezra, Grace, Jackson, Jessica, Joseph, Josh, Kelly, Marijke, Mark, Milan, Olivia, Sam, Tina, and Yohanna.
Typeset in Limkin by Gabriel Drozdov (me!)
Get the font at Too Much Type
If you’d like to print your own physical edition of this website’s contents, you can download a print-ready PDF here.
PDF generated using paged.js by Coko
QR code generated using qrcode.js by David Shim
This thesis is maintained as an open-source repository on GitHub. View or download the code at github.com/gabrieldrozdov/this-is-for-you.
My other projects: Gabriel Drozdov, No Replica, GD with GD, Too Much Type, Barco Loudly